Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Adding rigid props to animated characters

If you haven't included a sufficient number of props for your character when modeling and animating it, you might want to give her the chance to collect new ones at runtime. In this recipe, we will learn how to instantiate a GameObject and assign it to a character while respecting the animation hierarchy.

Getting ready

For this recipe, we have prepared a Unity Package named Props, containing a basic Scene that features an animated character and a prefab named badge. There is also a Texture named texture_pickupBadge.png. The files can be found in the 09_06 folder.

How to do it...

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