Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Importing third-party 3D models and animations from Mixamo

While there are many 3D models and animations available and ready to use in Unity from the Asset Store, there are many more sources of 3D assets from third-party organisations. Mixamo (now part of Adobe) offers a fantastic range of characters and animations via their web-based system.

In this recipe, we'll select and download a character and some animations, formatting them for use with Unity and controlling the animations with an Animation Controller State Chart:

Getting ready

This recipe uses the free Adobe Mixamo system, so you'll need to sign up for an account with them if you don't have one already.

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