Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

NPC NavMeshAgent to follow waypoints in a sequence

Waypoints are often used as a guide to make autonomously moving NPCs and enemies follow a path in a general way, but be able to respond with other directional behaviors, such as flee or seek, if friends/predators/prey are sensed nearby. The waypoints are arranged in a sequence, so that when the character reaches or gets close to a waypoint, it will then select the next waypoint in the sequence as the target location to move towards. This recipe demonstrates an arrow object moving towards a waypoint, and then when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it again starts heading towards the first waypoint.

Since Unity's NavMeshAgent has simplified coding NPC behavior, our work in this recipe basically becomes finding the position...