Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Controlling object group movement through flocking

A realistic, natural-looking flocking behavior (for example birds, antelope, or bats) can be created through creating collections of objects with the following four simple rules:

  • Separation: Avoid getting too close to neighbors
  • Avoid obstacles: Turn away from an obstacle immediately ahead
  • Alignment: Move in the general direction the flock is heading
  • Cohesion: Move towards a location in the middle of the flock

Each member of the flock acts independently, but needs to know about the current heading and location of the members of its flock. This recipe shows you how to create a scene with two flocks of cubes: one flock of green cubes and one flock of yellow cubes.

To keep things simple, we'll not worry about separation in our recipe:

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