Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Introduction

In computer programming in general, some types of features and requirements occur commonly. For computer game programming, there are often features for new games that have things in common with existing games. Software Design Patterns are reusable, computer-language-independent templates for how to solve common problems.

Not all design patterns are needed for all languages (for example, some computer languages may have features that already provide an easy way to solve a common problem). In this chapter, we'll explore several common design patterns in the context of Unity game programming in the C# programming language.

The big picture

There is no need to reinvent the wheel, and there are many advantages...