Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

An editor extension to allow pickup type (and parameters) to be changed at design time via a custom Inspector UI

The use of enums and corresponding drop-down menus in the Inspector panel to restrict changes to one of a limited set often works fine (for example, pickup types for a pickup object). However, the trouble with this approach is, when two or more properties are related and need to be changed together, there is a danger of changing one property, for example, pickup type from Heart to Key, but forgetting to change corresponding properties; for example, leaving the Sprite Renderer component still showing a Heart sprite. Such mismatches cause problems both in terms of messing up intended level design and, of course, the frustration for the player when they collide with something showing one pickup image, but a different kind of pickup type is added to the inventory!

If a...