Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Loading external resource files by downloading files from the internet

One way to store and read a text file data is to store the text files on the web. In this recipe, the content of a text file for a given URL are downloaded, read, and then displayed.

Getting ready

For this recipe, you need to have access to the files on a web server. If you run a local web server such as Apache, or have your own web hosting, then you can use the files in the 10_02 folder and the corresponding URL.

Otherwise, you may find the following URLs useful, since they are the web locations of an image file (a Packt Publishing logo) and a text file (an ASCII-art badger picture):