Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Saving Project files into Unity Asset Bundles

Unity provides the Asset Bundle mechanism as another way to manage the loading of resources at run-time. Asset Bundles can be stored locally, or on the intenet.

In this recipe, we will create a prefab (of a 3D cube GameObject), and save it into an Asset Bundle.

Getting ready

In the 10_06 folder, we have provided the externalTexture.jpg image file.

How to do it...

To save Unity Asset Bundles, do the following:

  1. Create a new 3D Unity project.
  2. Import the provided image file (into a new folder named Textures).
  3. Create a new Cube...