Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Saving external text files with C# file streams

This recipe illustrates how to use C# streams to write text data to a text file, either into the standalone project's Data folder or to the Resources folder.

This technique only works when you compile to a Windows or Mac standalone executable.

Getting ready

In the 11_02 folder, we have provided a text file containing the completed C# script class created in the previous recipe:

FileReadWriteManager.cs

How to do it...

To save external text files using C# file streams, follow these steps:

  1. Create a new 2D project.
  2. Import...