Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

UI Slider to change game quality settings

In this recipe, we will show you how the player can control the quality settings by providing a UI Slider for the player. From this, they can choose from an array of possible quality settings for the current project:

Getting ready

For this recipe, we have prepared a package named BallGame containing two scenes. The package is in the 16_05 folder.

How to do it...

To create a player UI to change the game's quality settings, do the following:

  1. Create a new 3D project and import the BallGame package.
  2. Open the scene named scene0_ballCourt...