Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Pausing the game

As compelling as your next game will be, you should always let players pause it for a short break. Sometimes, a game pause is used to let the player rest, but another reason might be to change some game setting such as volume or graphics quality.

Pausing the game usually involves a combination of freezing a game action, and also hiding or revealing UI items, to display a message to the player and provide UI controls to change settings.

In this recipe, we will implement a simple and effective pause screen that hides the previous recipe's quality settings slide when the game is being played, and reveals it when the game has been paused.

Getting ready

This recipe builds on the previous one, so make a copy...