Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Implementing slow motion

Since Remedy Entertainment's Max Payne video game, slow motion, or bullet time, has become a popular feature in games. For example, Criterion's Burnout series has successfully explored the slow motion effect in the racing genre. In this recipe, we will implement a slow motion effect that is triggered by pressing the mouse's right button.

Getting ready

For this recipe, we will use the same package as the previous recipes, BallGame, which is in the 16_07 folder.

How to do it...

To implement slow motion, follow these steps:

  1. Import...