Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Editor snap-to grid drawn by Gizmo

If the positioning of objects needs to be restricted to specific increments, it is useful to have a grid drawn in the scene panel to help ensure that new objects are positioned based on those values, and also code to snap objects to that grid.

In this recipe, we'll use Gizmos to draw a grid with a customizable grid size, color, number of lines, and line length. The result of following this recipe will be as follows:

How to do it...

To create a Gizmo to show the selected object in the Scene panel, follow these steps:

  1. Create a new 3D project.
  2. For the Scene panel, turn off the Skybox view (or simply toggle off all the visual settings) so that you have a plain background for your grid...