Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating and executing a unit test in Play mode

It's a good idea to write as much of the logic for a game as isolated, non-Monobehavior classes, that are easy to unit test in Edit mode. However, some of the logic in a game relates to things that happen when the game is running. Examples include physics, collisions, and timing-based events. We test these parts of our games in Play Mode.

In this recipe, we'll create one very simple Play Mode test, to check that physics affects a RigidBody (based on an example from the Unity documentation):

How to do it...

To create and execute a unit test in Play mode, follow these steps:

  1. Display the Test Runner panel by choosing the following menu: Window | General | Test Runner...