Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

PlayMode and Unit Testing a player health bar with events, logging, and exceptions

In this recipe, we combine many different kinds of tests on a feature of many games – a visual health bar representing the player's numeric health value (in this case, a float number from 0.0 - 1.0). Although far from comprehensively testing all aspects of the health bar, this recipe gives a good sample of how we can go about testing many different parts of a game using the Unity Testing tools.

A Unity Package is provided that contains the following:

  • Player.cs: a player script class, managing values for player health, and using delegates-and-events to publish health changes to any listening View classes
  • Two View classes that register to listen for player health change events:
    • HealthBarDisplay.cs: this updates the fillAmount for a UI image for each new player health value received
    • HealthChangeLogger...