Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Animating button properties on mouse-over

At the end of the previous recipe, we illustrated two ways to visually communicate buttons to users. The Animation of button properties can be a highly effective, and visually interesting, way to reinforce to the user that the item their mouse is currently over is a clickable, active button. One common animation effect is for a button to get larger when the mouse is over it, and then it shrinks back to its original size when the mouse pointer is moved away. Animation effects are achieved by choosing the Animation option for the Transition property of a Button GameObject, and by creating an animation controller with triggers for the Normal, Highlighted, Pressed, and Disabled states.

How to do it...

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