Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Displaying the value of an interactive UI Slider

This recipe illustrates how to create an interactive UI Slider, and execute a C# method each time the user changes the UI Slider value:

How to do it...

To create a UI Slider and display its value on the screen, follow these steps:

  1. Create a new 2D project.
  1. Add a UI Text GameObject to the scene with a Font size of 30 and placeholder text, such as slider value here (this text will be replaced with the slider value when the scene starts). Set Horizontal- and Vertical- Overflow to Overflow.
  2. In the Hierarchy add a UI Slider GameObject to the scene choose menu: GameObject | UI | Slider.
  3. In the Inspector, modify the settings for the position of the UI Slider GameObject...