Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Setting custom mouse cursors for 2D and 3D GameObjects

Cursor icons are often used to indicate the nature of the interaction that can be done with the mouse. Zooming, for instance, might be illustrated by a magnifying glass; shooting, on the other hand, is usually represented by a stylized target. In this recipe, we will learn how to implement custom mouse cursor icons to better illustrate your gameplay or just to escape the Windows, macOS, and Linux default UI:


Getting ready

For this recipe, we have prepared the folders that you'll need in the 02_06 folder.

How to do it...

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