Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Setting custom mouse cursors for UI controls

The previous recipe demonstrated how to change the mouse pointer for 2D and 3D GameObjects receiving OnMouseEnter and OnMouseExit events. Unity UI controls do not receive OnMouseEnter and OnMouseExit events. Instead, UI controls can be made to respond to PointerEnter and PointerExit events if we add a special Event Trigger component to the UI GameObject. In this recipe, we'll change the mouse pointer to a custom magnifying glass cursor when it moves over a UI Button GameObject:

Getting ready

For this recipe, we'll use the same asset files as for the previous recipe, and its CustomCursorPointer C# script class, all of which can be found in the 02_07 folder.

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