Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Introduction

Many games involve the player collecting items or choosing from a selection of items. Examples are collecting keys to open doors, collecting ammo for weapons, and choosing from a collection of spells to cast.

The recipes in this chapter provide a range of solutions for displaying to the player whether they are carrying an item or not, whether they are allowed more than one of an item, and how many they have.

The big picture

The two parts of software design for implementing inventories relate to, first, how we choose to represent the data about inventory items (that is, the data types and structures to store the data) and, second, how we choose to display information about inventory items to the player (the UI...