Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating a simple 2D mini-game – SpaceGirl

This recipe shows how to create the 2D Space Girl mini-game, on which all the recipes of this chapter are based.

Getting ready

For this recipe, we have prepared the images you need in a folder named Sprites in the 03_01 folder. We have also provided the completed game as a Unity package in this folder, named Simple2DGame_SpaceGirl.

How to do it...

To create the simple 2D Space Girl mini-game, follow these steps:

  1. Create a new, empty 2D project.
  2. Import the supplied folder Sprites into your project.
  3. Since it's a 2D...