Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating a C# inventory slot UI display scripted component

In the previous recipe, we started to work with UI panels and images to create a more general-purpose GameObject for displaying inventory slots, and images to indicate what is stored in them. In this recipe, we look at taking things a little further with the graphics, and also create a C# script class to work with each inventory slot object.

As we can see in the screenshot, in this recipe we'll create the UI (and scripts) for an inventory that has three locations for stars, and three more for keys, using colored and gray icons to indicate how many have been collected.

Getting ready

This recipe adapts the previous one. So, make a copy of the project for the previous...