Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Playing different one-off sound effects with a single AudioSource component

The basics of playing a sound are very straightforward in Unity (adding an AudioSource component to a GameObject and linking it to an AudioClip sound file). For simple sound effects such as short, one-off plays of pickup confirmation noises, it's useful to have a single AudioSource component and reuse it to play different sound effects which is what we'll do in this recipe.

Getting ready

Try this with any short audio clip that is less than one second in duration. We have included some classic Pacman game sound clips inside the 04_01 folder.

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