Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Playing and controlling different sounds each with their own AudioSource component

While the approach in the previous recipe (using PlayOneShot(...) with a single AudioSource) is fine for one-off sound effects, when further control may be required over a playing sound, each sound will needs to be played in its own AudioSource component. In this recipe, we'll create two separate AudioSource components and pause/resume each with different arrow keys.

Getting ready

Try this with two audio clips that are several seconds long. We have included two free music clips inside folder 04_02.

How to do it...

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