Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Simulating acoustic environments with Reverb Zones

Once you have created your level's geometry and the scene is looking just the way you want it to, you might want your sound effects to correspond to that look. Sound behaves differently depending upon the environment in which it is projected, so it can be a good idea to make it reverberate accordingly. In this recipe, we will address this acoustic effect by using Reverb Zones.

Getting ready

For this recipe, we have prepared the ReverbZone.unitypackage file, containing a basic level named reverbScene and a prefab, Signal. The package can be found in the 04_09 folder.

How to...