Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Adding volume control with Audio Mixers

Sound-volume adjustment can be a very important feature, especially if your game is a standalone. After all, it can be very frustrating for players to have to access the Operating System volume control. In this recipe, we will use the Audio Mixer feature to create independent volume controls for Music and Sound FX.

Getting ready

For this recipe, we have provided a Unity package named VolumeControl.unitypackage, containing an initial scene featuring soundtrack music and sound effects. The file is available inside the 04_10 folder.

How to do it...

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