Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Balancing in-game audio with Ducking

As much as the background music can be important in establishing the right atmosphere, there will be times when other audio clips should be emphasized, and the music volume turned down for the duration of that clip. This effect is known as Ducking. Maybe you will need it for dramatic effect (simulating hearing loss after an explosion took place), or maybe you want to make sure that the player listens to a specific bit of information presented as an audio speed sound clip. In this recipe, we will learn how to emphasize a piece of dialog by ducking the audio whenever a specific sound message is played. For that effect, we will use the Audio Mixer to send information between tracks.

Getting ready

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