Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Audio visualization from sample spectral data

The Unity audio systems allows us to access the music data via the AudioSource.GetSpectrumData(...) method. This gives us the opportunity to use that data to present Run-Time visualization of the overall sound being heard (from the AudioListener), or the individual sound being played by individual AudioSources.

The screenshot shows lines drawn using a sample script provided by Unity (https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html):

However, in that sample code, their use of Debug.DrawLine() only appears in the Scene panel when running the game in the Unity Editor (not for final builds), and so cannot be seen by the game player. In this recipe, we'll take that same spectral data, and use it to create a Run-Time audio spectral visualization in the Game panel. We'll do this by creating a...