Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Highlighting materials at mouse-over

Changing the color of an object at runtime can be a very effective way of letting players know that they can interact with it. This is very useful in a number of game genres, such as puzzles and point-and-click adventures, and it can also be used to create 3D user interfaces.

How to do it...

To highlight a material at mouse-over, follow these steps:

  1. Create a new 3D project.
  2. Create 3D Cube in the scene (Hierarchy menu: Create | 3D Object | Cube).
  3. In the Project panel, create a new Material aaset named m_cube. Set its Albedo Color to red.
  4. In the Hierarchy, select the Cube GameObject, and assign it the m_cube Material (drag the asset from the Project panel).
  5. Create a new C# script-class named...