Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Adding Detail maps to a material

When creating a large object, there is not only the desire to Texture it as a whole, but also to add details that can make it look better when viewed up close. To overcome the need for large, memory-hogging, highly-detailed texture maps, the use of Detail maps can make a real difference.

In this recipe, we will add Detail maps to a rocket toy by applying a Detail mask and a Detail Normal map. In our case, we want to add a textured quality (and a stripe pattern) to the green plastic, except in the region where there is a battery compartment and the toy's logo:

Getting ready

For this recipe, we have prepared three files in the 05_06 folder:

  • rocketToy.fbx: A 3D object of a package (FBX...