Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Playing videos by manually adding a VideoPlayer component to a GameObject

TV sets, projectors, monitors.... If you want complex animated materials in your level, you can play video files as texture maps. In this recipe, we will learn how to add and use VideoPlayer components on the main camera.

Getting ready

If you need a video file so that you can follow this recipe, please use the videoTexture.mov file included in the 13_01 folder.

How to do it...

To place videos manually with a VideoPlayer component, follow these steps:

  1. Import the provided videoTexture.mov file.
  2. Add...