Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating and using a simple Shader Graph

The new Shader Graph feature in Unity 2018 is a powerful and exciting feature, opening up shader creation and editing to everyone, without any need for complex mathematics or coding skills. In this recipe, we'll create a simple Shader Graph to generate a checkerboard pattern, and create a Material that uses that shader, and apply it to a 3D cube. The end result will be as follows:

How to do it...

To create and use a simple Shader Graph, follow these steps:

  1. First, we need to set up the Lightweight Rendering Pipeline. Use the Package Manager to import the Lightweight Rendering Pipeline package.
  2. In the Project panel, create a new Lightweight Pipeline Asset file named myLightweightAsset...