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Unity 2018 Cookbook

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Jate Wittayabundit, Chico Queiroz
3.7 (3)
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Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Jate Wittayabundit, Chico Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
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Toggling a Shader Graph color glow effect through C# code

Effects such as the glow effect from the previous recipe are often features we wish to toggle on and off under different circumstances. The effect could be turned on or off during a game to visually communicate the status of a GameObject—for example, an angry character might glow red, while a happy monster might glow green, and so on.

We'll add to the previous recipe to create a new publicly exposed Shader Graph Blackboard property named Power, and write code that can be used to set this value to zero or five in order to turn the glow effect on and off. We'll also access the Color property so that we're able to set what color the glow effect displays.

Getting ready

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83
Tech Concepts
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Programming languages
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Unity 2018 Cookbook
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