Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating the basic scene for this chapter

All the recipes in this chapter start off with the same basic scene, featuring a 3D maze, some objects, and a keyboard-controllable 3D character. In this recipe, you'll create a project with such a scene, which can be duplicated and adapted for each recipe that follows.

Getting ready

For this recipe, we have prepared a Unity package named CamerasChapter.unity, containing all the resources needed for this chapter. The package can be found in the 06_01 folder.

How to do it...

To create the basic scene for this chapter, just...