Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Switching between multiple cameras

Choosing from a variety of cameras is a common feature in many genres: racing, sports, tycoon/strategy, and many others. In this recipe, you will learn how to give players the ability to choose from many cameras by using their keyboards.

Getting ready

This recipe adds to the scene created in the first recipe of this chapter, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To implement switchable cameras, follow these steps:

  1. Create a new Camera in the Scene named Camera-1 (Create...