Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Letting the player switch to a Cinemachine FreeLook camera

It's always good to give players choices and control in their game experience. In this recipe, we'll set up a mouse-controllable Cinemachine FreeLook camera and let the player switch to it.

Getting ready

This recipe adds to the previous one, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To explore Cinemachine, just follow these steps:

  1. Ensure the Default Blend property of the Cinemachine Brain component in the Main Camera is set to Ease In Out....