Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Directional Light with cookie Texture to simulate a cloudy day

As can be seen in many first-person shooters and survival horror games, lights and shadows can add a great deal of realism to a Scene, helping to create the right atmosphere for the game immensely. In this recipe, we will create a cloudy outdoor environment using cookie Textures. Cookie Textures work as masks for lights. It functions by adjusting the intensity of the light projection to the cookie texture's alpha channel. This allows for a silhouette effect (just think of the bat signal) or, as in this particular case, subtle variations that give a filtered quality to the lighting.

Getting ready

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