Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Adding a custom Reflection map to a scene

Unity's Standard Shader gets its reflection from the scene's Reflection Source, as configured in the scene section of the Lighting window. The level of reflectiveness for each Material is defined by its Metallic value or Specular value, depending on which Shader is being used. This approach can be a real time-saver, allowing you to quickly assign the same reflection map to every object in the scene. It also helps keep the overall look of the scene coherent and cohesive. In this recipe, we will learn how to take advantage of the Reflection Source feature:

Getting ready

For this recipe, we will prepare a Reflection Cubemap, which is basically the environment to be projected...