Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Setting up an environment with Procedural Skybox and Directional Light

Besides the traditional six-sided and Cubemap Skyboxes, Unity also features a third type of skybox: the Procedural Skybox. Easy to create and set up, the Procedural Skybox can be used in conjunction with a Directional Light to provide Environment Lighting in your scene. In this recipe, we will learn about the different parameters of the Procedural Skybox:

How to do it...

To set up Environment Lighting using the Procedural Skybox and Directional Light, follow these steps:

  1. Create a new Scene inside a Unity project. Observe that a new scene already includes two objects: the Main Camera and a Directional Light.
  2. In the scene, create a 3D Plane named Plane...