Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Reflecting surrounding objects with Reflection Probes

If you want your scene's environment to be reflected by Game Objects by featuring reflective Materials (such as the ones with high Metallic or Specular levels), then you can achieve such an effect by using Reflection Probes. They allow for real-time, baked, or even Custom reflections through the use of Cubemaps.

real-time reflections can be expensive in terms of processing; in which case, you should favor baked reflections, unless it's really necessary to display dynamic objects being reflected (mirror-like objects, for instance). Still, there are some ways real-time reflections can be optimized. In this recipe, we will test three different configurations for reflection probes:

  • real-time reflections (constantly updated)
  • real-time reflections (updated on-demand via scripting)
  • baked reflections (from the editor)
...