Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Using Material Emission to bake light from a glowing lamp onto scene objects

As well as Lights, other objects can also emit light if their Materials have Emmision properties (such as a Texture, and/or tint color). In this recipe we'll create a lamp that glows green via its Emission Texture. The lamp and other 3D objects in the scene will be baked in order to create a pre-computed Lightmap for the scene:

Getting ready

For this recipe, we have provided a 3D lamp model (lamp), as well as a green Texture (lamp_emission) in the lamp.unitypackage Unity package in the 07_08 folder .

How to do it...

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