As well as Lights, other objects can also emit light if their Materials have Emmision properties (such as a Texture, and/or tint color). In this recipe we'll create a lamp that glows green via its Emission Texture. The lamp and other 3D objects in the scene will be baked in order to create a pre-computed Lightmap for the scene:
Using Material Emission to bake light from a glowing lamp onto scene objects
Getting ready
For this recipe, we have provided a 3D lamp model (lamp), as well as a green Texture (lamp_emission) in the lamp.unitypackage Unity package in the 07_08 folder .