Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Animating body parts for character movement events

In this recipe, we'll learn to animate the hat of the Unity potato-man character in response to a jump event.

Getting ready

For this recipe, we have prepared the files you need in folder 08_03.

How to do it...

To animate body parts for character movement events, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided PotatoManAssets package into your project.
  3. Increase the size of the Main Camera to 10.
  4. Set up the 2D gravity setting for this project we'll use the same setting as from...