Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

History of VR

Most people also think VR is fairly new, but it actually has been around for a long time, and I mean the traditional type of VR with a headset. The first HMD was created by Ivan Sutherland and Bob Sproull in 1968. Due to the technology of the time, it was large and heavy, and was thus suspended from the ceiling of the research room it was in. It also only showed wireframe images. Due to it's size, it was called the Sword of Damocles. It showed a simple wireframe world. Computers of the time were not fast enough to display anything more sophisticated than a handful of glowing lines.

In the late 90's, PCs began to be fast enough to display 3D worlds, and there was a new wave of VR. I participated in these efforts; I was working on a 3D environment for CompuServe, which was the place to be at the time.

You could go to malls and participate, with an expensive HMD, in a shared virtual world with up to four people online. This was called location-based entertainment as the systems were large and expensive. Today, you can also go to VR arcades and experiment with hardware, but the exciting thing about VR today is that many of these systems are very affordable for home enthusiasts.