Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Chapter 10. Bringing in the Real Live World

As you learned in the last Chapter 9Do it Yourself – Native Modules and Three.js, we can include native code and JavaScript code into our world. Aside from breathing life into our world by making it more interesting visually, we can also bring the outside world in.

In this chapter, you will learn how to use React and JavaScript to bring the web into the VR world. You will learn how to use your existing high-performance code in VR.

First, we will need a VR world to start in. This time, we're going to Mars!

In this chapter, you will learn the following topics:

  • Doing JSON/Web API calls
  • The Fetch statement
  • Cross-Origin Resource Sharing (CORS)
  • The Networking tab for diagnostics
  • The Cylindrical Pano statement
  • Justified text, similar to a flexbox (part of React Native)
  • Conditional rendering
  • Style sheets