Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Chapter 11. Take a Walk on the Wild Side

We've builtsome real, yet small, worlds so far in the chapters up to here. 

There has been something missing, however. At the start, I've talked about VR as being something that you can interact with — a reality, even if it doesn't look real. So far, most of what we've been doing is looking and seeing things, but we can't move around.

In this chapter, we will do exactly that.

You will learn the following topics:

  • Using NPM to add components
  • The Gaze button
  • Using a Gaze button to trigger an event
  • Adding in JavaScript files
  • Converting the JavaScript files to build geometry on the fly
  • Moving the point of view in the world we've created
  • Moving makes things seem more real
  • A little more about VR controllers