Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Going loco–VR locomotion

I used to get carsick as a kid. VR can do this to you too — the reasons for this were discussed earlier while introducing VR, but this is a very important topic, so it bears repeating.

If you move a point of view, independently of what the user is doing (user agency), the brain knows that it didn't move. Yet, the brain also sees the world moving through your (VR) eyes. The brain then relies on a very ancient, important survival characteristic—you will think you've been poisoned.

When you've been poisoned, your body is very good at emesis. In less clinical terms, you throw up. Your body figures that something is trying to kill you, so it just gets rid of whatever is in your stomach as a panic reaction.

So, how do you move around in VR? How to enable VR locomotion without making people loco?

Types of VR locomotion

A discussion of VR locomotion wouldn't be complete without discussing VR controllers at least a little bit. What you've got in your hands, under your feet, holding...