Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Now that we've gotten it published, what's next

Once we've gotten our realities built, what do we do? Where do we go?

You wouldn't be reading this book if you didn't have some idea of some kind of VR experience to build. I encourage you to play and experiment. You can even try things that you've heard are bad (such as moving points of view).

When VR started exploding again, I was briefly somewhat disgruntled; most of the things that I'd done in the generation of VR before seemed to have been forgotten; people thought "VR UIs are new!". All the while VR academic literature is literally decades old, discussing perceptual effectiveness and VR UIs, just for one area of VR.

However, this is not a bad thing. If the people flooding into VR can come up with some fresh new idea, maybe that will be the "Killer App" that everyone is looking for.

Maybe you can be the one to do this! I hope you will.

React VR is a lightweight, VR-enabled rendering system. There are still a lot of things that can be added...