Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
About the Author
About the Reviewers
Customer Feedback

Monetizing VR

There are several ways to make money off of VR. It is a very new art form, and a lot of applications are still being discovered. Like any new field, many things out there are experiments or funded loss leaders. The major hardware manufacturers have even built software ecosystems by funding developers.

It is a "who came first, the hardware or the killer app" situation currently. Headset sales are strong, although mobile headsets definitely lead the way, with almost ten times as many Samsung GearVR, Google Daydream, and Cardboard headsets as the higher-end models such as the Rift and Vive. The PSVR is a good system, but it can be difficult for developers who are not part of a game studio to get access to.

Don't forget, however, that you don't even need a VR headset to appreciate React VR. Most of the code you work on will be viewed in a browser without entering full VR mode, and many of your viewers may choose to do the same thing. Embedding a VR window on a website will still...