Book Image

Getting Started with React VR

By : Gwinner
Book Image

Getting Started with React VR

By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)

Your First VR App

Well, four chapters of background. Hopefully you just skimmed the last chapter, although I expect you'll be looking at it quite a bit, or the online documentation, as you build each of your worlds. Now that you have this background, we are well prepared to build the first React VR app. We will start by diving deep into React VR components, props, and states.

You'll learn the following topics:

  • Initial world creation/laying down the React VR framework
  • Setting up a good background image
  • How to fix background images so they are truly equirectangular
  • Adding VR components
  • Creating new VR keywords (class construction)